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Cedric

Page history last edited by Hal Case 5 mos ago

Cedric Enric

Titles: Memory of the Dragon Brethren, Archmage of the Get of Oroboros.

Player: Current NPC. Initially created by Hal Case & Drew Christensen, played jointly or NPC. Then Mark Hall, then (after a gap) Ricky Burnett, then finally NPC for good.

First Appearance: Original group member.

Status: Active as an NPC; retired from adventuring (see below).

Birthdate: 6/21/2479 IC (age 39, though he is presently undead and so age is no longer particularly relevant)

Death Date: 1/17/2517 IC (age 37 at that time)

Cause of Death: Suicide by poison, as part of the ritual that transformed him into a Liche. Cedric would have died within an hour due to a combination of poisoning by Imrian Shadow-Weaver and complications of injuries inflicted by SoulSlayer even had he not killed himself first.

Marital Status: Special. Cedric himself is the late husband to a widow. He was married to Richelle Antoinette on 9/10/2513 IC. Not long after his decease, he separated from Richelle on grounds that his own death has terminated their union.

Known Offspring:

  1. Dietrich Josef Enric (born 9/23/2515 IC to Richelle Antoinette)
  2. Genevieve Leonore Enric (born 8/18/2517 IC to Richelle Antoinette)

More Pictures

 

 

Type Liche Archmage (High College: B5, N5, E2) Alignment Good
Description 6' tall bandaged undead. Empty eyesockets red light pinpoints, brown hair but bleaching to white. Eagle-talons for hands & feet, horns and a tail, with black-feathered wings on his back. Wears tattered robes, a hood and often a tall hat. Role Archmage, advisor

In life, Cedric was a harsh, strict and opinionated man, aloof and dedicated to his ambitions. His curiosity was deep and his insight deeper still, yet his temper and tongue were both sharp; in fact, he was a bit of a wit when the mood struck him.

 

Now that he is dead, he is even more aloof and remote, his personality's sharper edges dulled considerably. Cedric seems increasingly inscrutable and cryptic in his words and actions. The walking corpse still has emotions, but they seem separated from him somehow. He is possibly even more obsessive about his studies than before now that homely comforts are denied him. Interestingly, he has become less selfish and more interested in influencing the world for the better - perhaps because his perspective is less mortal and limited, or perhaps as a deliberate means of staving off madness and morbidity. He is totally loyal to Uhlrik's vision for the world. He has already died for it once...

 

The leathery, gaunt and desiccated walking corpse of what looks like a 6' tall hawk-nosed, bearded man/daemon, Cedric is definitely a twisted shell of his former self. Empty eye sockets gleam with red light and his brown hair is bleaching to white. He has cracked three fingered eagle-like talons for hands and feet, as well as curved horns and a tail. Dull black-feathered wings spread menacingly from his back. He keeps his limbs and torso mostly wrapped in linens much like a mummy, and smells noticeably of dust, spices, sulfur and natron. Cedric moves in a deliberate, unhurried and slightly stiff manner, and remains totally and eerily still if he has no specific reason to be in physical motion. When Cedric speaks, his deep voice is otherworldly and hollow, seeming almost to come from someplace far away rather than within his body. These latter details give the distinct and probably accurate impression that his body is merely an anchor and a tool for his soul to interact with the material world.

 

No longer particularly concerned about his appearance, Cedric wears tattered blue and gray robes covered in magical symbols, a hood and often a tall pointed hat with a wide brim and two battered gray feathers stuck in its hatband. His corpse is festooned with magical trinkets and talismans, many of which he created himself. He usually carries a tall and crooked staff topped with an eagle emblem in one hand, and keeps a wand tipped with an avian’s skull and crafted from finest jet through his belt. A long-bladed sword rests on his hip. Cedric wears a bandoleer and belt from which depend numerous pouches, scroll-tubes and compartments for the tools of his esoteric craft. He is accompanied everywhere by four flying skulls, each with its left eye socket plated over with a leaden patch and the right emitting a dull red glow. Spectral beings follow in his wake and fill the air with ethereal whispers.

Profile
M Ws Bs S T W I A Dex Ld Int Cl Wp Fel
4 46 42 4 4 24 75 5(7) 64 89 99 89 89 -

 

HtH Weapons Statistics
Sword HW (rune of death vs. Orc/Half-orc)
Knife +10I, -2D, -20Py(dagger of halflings)
Claws, horns HW. +2att flying over enemy
Staff -1D
Spear +10/+20I, +10Ws

 

Location Armor Value
Head +1 Headband 1
All Robe of Toughness 2

 

Special Skills Dodge Blow, SW-2 handed, ambidextrous, Cast Spells (numerous), Excellent Vision, Meditate, Magic Sense/Awareness, Lore (Scroll, Daemon, Rune, Herb), ID (Magic, undead), Manufacture (Drugs, scrolls, potions, magic items, poison), metallurgy, smithing, evaluate, Divining, more
Languages Reikspiel, Breton, Tar-Elthárin, Classical, Arcane Languages (Magick, A. Dwarf, Necro, Elem)
Equipment Generally, whatever he needs
Magic Items Wands (Onyx w/7MP, Jet, Dust), Dwarven Ring of Protection (1/2 damage from undead, +10 to all related tests), magic dictation pen, magic chess set, animated candleholder & fan, magic jewels (Energy w/10MP, Spell w/Change Allegiance), Potions (2 healing, 6 disguise, 4 water walking, 6 tongues), Vast scroll collection & numerous grimoires
Minions 32 Death Skulls, 2 Homonculi, numerous wraiths, revenants etc.

 

Level Spells
P Gift of Tongues, Magic Alarm, Magic Lock, Open, Produce Small Creature, Protection From Rain, Sleep
B1 CLW, Detect Magic, Fireball, Flight, Hammerhand, Wind Blast
B2 Lightning Bolt, Mystic Mist, Mental Duel, Raze, Steal Magical Power
B3 Cause Cowardly Flight, Cloak of Darkness, Corrode, Dispel Magic, Magic Bridge, Transfer Aura
B4 Aura of Invulnerability, Blast, CSW, Drain Magic, Stand Still
B5 Judgment By Thunder, Permanency
C1 Bonds of Color
N1 Destroy Undead, Summon Skeletons
N2 Control Undead, Hand of Dust, Repair Undead, Summon Skeleton Minor Hero
N3 Annihilate Undead, Raise Dead, Summon Skeleton Horde
N4 Summon Skeleton Major Hero, Wind of Death
E1 Hand of Fire, Magic Light, Zone of Hiding
E2 Cause Rain, Move Object

 

Power Level 62 Magic Level 5
EP   Fate 1

 

Psychology & other Immune to Psychology, Causes Terror, has Transfixing Gaze, Flies as a swooper

 

History


Origin

 

The Heroes Gather

 

The Black Dragons

 

Siege at Bachendorf Keep

 

Imperial Intrigues

 

Archmastery

 

The Hammer Quest

 

The Defeat of Gaynor

 

An Inconvenient Demise

 

The Rise of the Dragon Brethren

 

Current Status

 

Other Important Details


Family

 

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