Uhlrik Gunderit der Größerdrache
Titles: Commander-in-Chief of the Dragon Brethren, Lord of Schloß Drache, and the Liberated North Country, Cursed Scion of Khorne, Beloved of Asuryan, Elf-Friend.
Past Titles: Emperor's Champion (served 2516 IC), Champion of the Graf of Middenheim (served 2512-2516 IC under Graf Boris, Graf Heinrich and Gravin Katarina), General of the Black Dragons.
Current Alias: Gorlord Whiteflame BlackRage (Hyshaqar Dharkhar), master of the Dragon Wolves.
Player: Sometime GMPC, sometime NPC, and occasional regular PC run by Hal Case.
First Appearance: Original group member.
Status: Active.
Birthdate: Hexensnacht, 2489 IC. (Age 30)
Marital Status: In a polygynous marriage, with three wives.
- Cassandra Laurean (Married 8/30/2512 IC), with whom he has three living children.
- Astarielle Glitterblade (Married 2/13/2518 IC), no living issue. He and Astarielle had an affair, with Cassandra's express prior approval and full knowledge, in early 2517 IC.)
- Rusikis (Married 8/27/2518 IC), who has borne him one child (status unknown). Rusikis had nonconsensual sexual relations with Uhlrik, successfully breeding with him on behalf of her former master while Uhlrik was in a magically induced trance state in early Sigmarzeit, 2518 IC. He subsequently sheltered and married her at Cassandra's insistence.
Known Offspring:
- Tanis Oswald Gunderit (born 8/11/2514 to Cassandra Laurean. Twin to Rahann Magritte)
- Rahann Magritte Gunderit (born 8/11/2514 to Cassandra Laurean. Twin to Tanis Oswald)
- Katarina Gunderit (born 5/16/2517 to Cassandra Laurean)
- Teclis Gunderit (born 3/18/2518 to Astarielle Glitterblade, but expired almost immediately.)
- Male child, name unknown (born 6/15/2518 to Rusikis. Stolen away immediately after birth by Daffydd MacRae and taken to an unknown fate)



More pictures
The stats below are of him in his role as the Gorlord Whiteflame. He does not have several of his better-known magical items with him (such as his famous cloak and his distinctive shield), and he even keeps Frost-Drake hidden among the baggage, only to be used in absolute emergency. Also, most of his very numerous skills are not listed here. He's a virtual demigod even without that stuff anyhow...
| Type |
Male, Chaos Beastman, Mercenary General |
Alignment |
Good |
Details
|
27 years old, 6’3”, Dk. Blonde Mane, grey-brown fur, icy blue eyes, goat legs/head, curved horns, immensely muscled and limber. |
Role |
‘Champion’, leader, inspiration. |
Uhlrik is well over six feet tall and gifted with a highly muscled yet limber physique built for both speed and tremendous power. His body is covered with short, pale gray-brown fur though his long mane as well as his beard, sidelocks and fetlocks are dark blonde. Uhlrik’s head is that of some sort of animal; it is not exactly like any one species but most closely resembles a blend of goat and horse. Notable differences include expressive, intelligent icy blue eyes arranged to allow for binocular vision. Long, curved horns rise up from his skull, and his long ears are highly mobile. Uhlrik’s digitigrade legs terminate in broad cloven hooves. The overall impression that Uhlrik exudes is one of menace and raw power held in check only by strict control and iron discipline.
Uhlrik is not a being inclined towards effusive speech, but he is capable of being quite eloquent when the occasion calls for it. His voice is a rich bass well suited for being elevated over a crowd. Uhlrik tends to favor monosyllabic answers to most queries, and guttural sounds and snorting though his nostrils communicate his annoyance better than a lengthy diatribe would be likely to do.
Uhlrik’s attire varies widely, as befits a military man of wealth and power. His signature look is of course the full armor that he wears into battle. This suit of full plate is designed around a draconic theme, and incorporates real dragon-bone plated with metal in several places. His famous helm was crafted from a young dragon’s skull. Ribs from the same dragon encircle his breastplate and its skeletal talons adorn his pauldrons (shoulder plates). Over it all he wears a vast black hooded cloak crafted from dragonhide. His primary weapon is the aptly named and highly feared Frost Drake, a massive double-bladed battle-axe decorated with (what else) a draconic theme.
However, one does not spend one’s daily life clad in the full panoply of battle. For daily wear, Uhlrik prefers relatively simple and somber yet finely made military uniforms in black and gray, either with or without boots. He does keep the huge cloak in most circumstances. Of course, he does possess his share of finery for formal or festive occasions, but he greatly prefers his uniforms to such things. His formal dress uniform consists of an embroidered black doublet over a loose-sleeved charcoal gray shirt worn with flared black leather gauntlets. His black breeches extend to his ankles, leaving his fetlocked lower legs bare. When clad thus, he has inlaid shoes attached to his hooves. Over the doublet is worn a short robe-like white tunic with silver and blue trim. The rest of the uniform has silvery trim.
| Profile |
| M |
Ws |
Bs |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
Wp |
Fel |
| 7 |
89 (99) |
60 |
10 |
10 |
20 |
81(96)(86) |
4+1 |
55 |
93 |
62 |
73(83) |
57(67) |
51(61) |
| HtH Weapons |
Statistics |
| ‘Frost Drake’ 2-handed axe |
(-0 I), (+10 WS), +2(+3) Damage, D26 Damage, (1 free parry), Warp Attack, x2 Damage vs. Daemons, Freeze (if fail T test, die, if pass, +D3 Wounds), Frost Storm (S6, D8 damage, 3 yard radius, target can’t move before the enxt round, 48 yard range) |
| Axe |
HW |
| Lantern Shield |
-10 Ws, +1 D, +10 parry, counts as shield and as Parrying Weapon. |
| Dagger |
+10 I, 2 D, -20 PY |
| Missile Weapons |
Statistics |
| Longbow |
Magic: +10 BS. Range 32/64/300, ES 3, Load 1.24 war arrows, 24 hunting arrows, 6 arrows of weakness (WP test or –1 S&T) |
| Throwing Knives (6) |
ES10, range 4/8/20 |
| Location |
Armor |
Value |
| All |
Natural Hide (his own skin) |
2 |
| All |
Full Plate |
2 |
| special |
Shield |
1 |
| special |
Amulet of Thrice-Blessed Copper |
(1) |
| Special Skills |
Magick Strike, Aura of Dread, Whirling Death, Transfix, Warchant, Distract, StI, StS, SMB, Dodge Blow, Marksmanship, Street Fighter, Wrestling, Most specialist weapons, stealth, Blade Mastery (2-handed axe: +10 I, WS +10, +1 D, 1 free parry), numerous others. |
| Languages |
Dark Tongue*, Reikspiel, Breton, Slavic, Tar-Elthárin, Dhar-Elthárin, SL-Battle Tongue. |
| Equipment |
Static Amulet, Ring of Elvenkind, Fortitude Ring, Amulet of Thrice-Blessed Copper |
| EP |
|
Fate |
2 |
| Other |
1 insanity point, Nightvision 10 yards (30 after ring) |
History
Origin
The Heroes Gather
The Black Dragons
Siege at Bachendorf Keep
Imperial Intrigues
The Hammer Quest
Two Crowns
The Defeat of Gaynor
Ulthuan
The Rise of the Dragon Brethren
Current Status
Other Important Details
Family
Legal Status
In virtually all of the world's civilized nations, simply being a Beastman is a capital crime. Yet, Uhlrik has managed not only to survive among Men, Elves and Dwarves, but to thrive. For years he lived on the fringes of Imperial and Kislevite society, always shrouded heavily in cloth and steel and as much as possible having trusted companions act as his proxy in situations that would be likely to expose him. He successfully led the Black Dragons in battle and actively rooted corrupt elements out of society, and was mostly left to his devices.
However, in Middenheim he was caught up in the games of the powerful and had to make a choice. Graf Boris of Middenheim, a man that Uhlrik had come to regard highly and an Imperial Elector, had Uhlrik and his companions brought before him. The Heroes had uncovered very sensitive state secrets and had expunged a major threat not only to the city but saved the life of the Graf himself... the Graf needed to ensure that these freebooters would not divulge his secrets. As such, Graf Boris offered them the opportunity to be sworn in to the order of the Knights Panther... among the clauses of that oath are loyalty to the Graf and that the knight will never allow a mutant to live. The Heroes became very uncomfortable and in turn each found a valid-seeming reason to refuse the oath (such as Richelle's pacifism as a Cleric of Shallya, Cassandra's preexisting Silver Helm oath and so on). Uhlrik, the last to speak, stepped forth and spoke in a straightforward manner. He indicated that he was entirely willing to swear every clause of the oath save one, for that one would be impossible for him. He then removed his distinctive and concealing helm, exposing himself as a Beastman to an Imperial Elector and his top military advisors, and then he offered his axe. When the Graf recovered from his shock, he decided that Uhlrik's nature and activities gave the Graf sufficient leverage to keep Uhlrik leashed (or just have him killed) if necessary, and decided that Uhlrik's integrity and might would be of more use to him than a Beastman's corpse could ever be. He conditionally granted Uhlrik the right to live in Middenheim... the condition being that he continue to serve the Graf's interests and keep his nature a secret from the people of the Empire (and thus not embarrass the Graf for sponsoring him). Uhlrik cheerfully agreed to this arrangement, and found considerable profit for himself and the Black Dragons in the Graf's employ.
He lived in a large private dwelling in Middenheim as the commander of a sizable mercenary contingent with a contract to garrison the city's defenses and fight in its defense. He kept his bargain, and his nature was an "open secret" among the city's elite.
Subsequent events made Uhlrik and his companions heroes on a much wider scale: the ones responsible for delivering Ghal-Maraz to Heinrich, paving the way for his ascension to the Emperor's throne and an end to the Imperial civil war. Even as Heinrich repudiated his predecessor's blanket declaration that there are no such things as mutants and that being one is no crime, he formally pardoned Uhlrik for that crime. Now, while Uhlrik could and did walk openly, his corrupted nature combined with his fame made him a very attractive target for glory-seekers and malcontents. He found himself challenged to numerous duels and was occasionally plagued by would-be assassins in the employ of witch-hunters or dissidents.
Part of the deal that won the Black Dragons their contract to fight for the Phoenix King of Ulthuan (and restored the ancient Phoenix Crown to the Asur after being lost for over a millennium) was a clause that Uhlrik and his family would be free from persecution on grounds of their mutation. Hence, he enjoys a theoretically equivalent status in Ulthuan to what he holds in the Empire.
Naturally, as the commander-in-chief of the Dragon Brethren, he is free to do and be what he pleases within their sphere of influence.
God-spawn
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